![]() ![]() Inputting movement commands is not as well-adapted to a controller as inputting action commands. Once you’re spotted by an enemy and combat starts, movement gets a lot more deliberate and, in some cases, inexact. You control your main character from a third-person view and both movement and camera controls are relatively smooth. When you’re not in battle, movement is fine enough. Movement, on the other hand, can be a little trickier. Combos always work in pairs, but you can do multiple pairs of the same colors. For instance, if you’ve stacked two red, one yellow, and one black humor on a unit and catalyze it, you’ll get both a red/black and red/yellow combo bonus. These combos do devastating amounts of extra damage, and do even greater damage the more humors you’ve stacked on the target. When enough humors are stacked on a unit, using a catalyzing attack (which is just the basic weapon attack) will activate an alchemic combo. These humors are inflicted by using class skills or attack items. There are four colors – red, black, white, and yellow – that can be attached to a unit via an attack. The game’s most interesting mechanic is the introduction of alchemic humors. That’s all fairly standard, but the game does introduce one rather interesting element into its combat. Class skills are learned from different equipment, but characters level up independently of their class as well. You can change your unit’s class and equipment anytime out of combat. Characters can use base attacks or class-specific skills with their action points, while using equipped items like potions or grenades uses no action points. ![]() Battles take place on a square grid battlefield, where players and their AI opponents maneuver into position to make attacks. ![]() The main story may be a little on the shallow side – every quest pretty much consists of “go here, interact with random item, return to base, repeat” – but it’s paced well and has enough depth to maintain player interest throughout.Ĭombat in Black Legend will feel very familiar to fans of strategy RPGs. However, exploring the city’s different sections and talking to the few survivors found there fleshes the world out enough to create a decent sense of immersion. Your characters are all generic units, so there isn’t really much in the way of character development. The story is fairly straightforward, but that doesn’t mean it’s not engaging. Mephisto’s cult seek to hinder you at every turn, but luckily the remaining members of the city’s resistance are here to help. Their task is to rid Grant of the fog so that the king’s army can invade and claim the city and its riches without succumbing to the miasma. Players take control of a group of mercenaries seeking a pardon from the king. After a crazy cult led by the mysterious alchemist Mephisto let loose a poisonous fog across the city, few have dared enter the gates – and far fewer have left them. ![]() We await our liberation at your hands, stranger.For years, the independent city of Grant has been cut off from the world. For those who wish for difficulty, even the slightest mistake will be greatly punished.
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